Marve AfoProduct designer
Designing A.I. Managers Could Trust
T.L.D.R.
Redesigned VML's peer feedback tool so employees always knew where they stood, and turned an A.I. summary concept into a human-assisted interface managers trusted.
- Won 3 Awards
- Lauded by C-Suite Leadership
Role
Sole product and visual designer
reporting to the Global Director of Talent and Org Effectiveness.
Key Stakeholders
- Product Manager (PM): Global Director, Talent and Org Effectiveness
- Brand Sign-Off: Executive Director, Global Marcomms
I created this GIF as part of the marketing materials used to promote 1 of Thrive’s more recent iterations.
The Problem
“Where Was I?”
A Process Spread Too Thin to RememberThrive came to VML through the 2023 merger with Wunderman Thompson: a custom Power App running inside Microsoft Teams. It guided employees through a year of feedback and performance conversations in steps spaced weeks apart. Each time people returned, they had to figure out where they'd left off, and the circular diagram, showing every step at once, didn't make that easy. Managers had it worse, reading five or more long feedback submissions per employee before every conversation. The product manager wanted A.I. to lighten that load.
Before
Original Thrive Home Screen
After
Redesigned Thrive Home Screen
The Brand Had to Stand on Its Own
Thrive's original look belonged to a company that no longer existed. My PM's first idea was a three-way sub-brand system uniting VMLY&R's Drive Your Career, Wunderman Thompson's Authentic Personal Brand, and Thrive. I explored directions built on fingerprints for authenticity, vines for growth, and fragments of the VMLY&R snowflake. In the end, the Executive Director of Global Marcomms narrowed the work to one new VML-aligned palette, which set the direction for every screen.
- Test
- Redesign Decisions
- Prototype A.I.
- Onboard
Testing
What Users Told Us
I wrote the test plan and ran four 45-minute moderated sessions with my PM as I took detailed observation notes. The findings were consistent. People weren't sure where to start, and they could jump into any step regardless of what they'd completed. Some didn't recognize the onboarding videos as videos, clicking the language and download icons instead of play, because nothing on the card said "watch this."
User Testing Notes
A sample of rough user test observation notes
Fewer Buttons Made the Starting Point ClearTesters didn't know where to start. I moved the view switcher into sidebar tabs and folded Resources, Help, and support contacts into one "?" icon.
A Moving Bell Made Reminders Hard to MissTesters missed key notifications, so I animated the bell to flag anything new.
Built for
Return Visits
A Table Made Progress TrackableThe wheel explained the process but was hard to track, so I replaced it with a table that showed returning users exactly where they left off, laid out from left to right, top to bottom in natural reading order.
Locking Future Steps Kept Users on TrackTesters could click into any step, even ones they weren't ready for, so I made only the current step clickable and users couldn't go the wrong way. (Highlighted in yellow)
Clearer Statuses Showed What Needed AttentionSix statuses, a feedback request checklist, and each quarter's lock date put everything due in one view.
Building A Personal Brand With THRIVE
Play Buttons Made Videos Look Like VideosTesters mistook the videos for articles, so I gave each card a title, a play button, and a video icon.
Confetti Confirmed the Finish LineTesters missed the message telling them they were done, so I added a celebratory animation that made the end of each cycle unmistakable.
Prototype
A.I. Summaries Managers Trusted
My PM explained the initial flows. I refined them and turned them into real Figma mockups across multiple rounds. Managers read every employee feedback submission first, generating a summary was optional, and they could edit it before using it. Employees and managers both knew where A.I. was involved. This process saved managers time on reading and manually combining and summarizing feedback from as many as 10 direct reports.
Onboarding
1 Video Led to 10 More
I produced the first 3 onboarding videos in Adobe After Effects with on-screen callouts showing exactly where to look. My PM provided a script and I sourced the voice over from WPP Open's A.I. voice generator. A production team used those 3 initial videos as the template for the remainder of Thrive tutorial videos.
Recognition
“Human-Assisted, Not Human-Replacing”
“A brilliant and practical use of A.I.… With 10 direct reports it’s a time-saver... the perfect example of Human-assisted not Human-replacing.”— Global Chief Strategy Officer

WorkLife Awards 2024Most Dedicated to Employee Growth

WorkLife Finalist 2024Best Use of A.I. in the Workplace for Thrive's A.I. coach and A.I.-generated feedback features.

Business Culture Awards 2024Best Personal Development, Coaching & Mentoring Initiative

Engage Awards 2024Best Use of Technology to Drive Employee Engagement
Reflection
Confident,
But Not Confirmed
What I'd Do Differently
- I'd push for a quick validation round before launch. Development time was expensive, but testing a Figma prototype wasn't. Even two or three sessions would have confirmed the redesign fixed what the first four found.
- I'd also gather before-and-after metrics, like completion rates and time on task, so the impact of the UX could be measured, not just felt. Manager feedback suggests it worked. I'd just rather have proved it.